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Dinocide dino
Dinocide dino




dinocide dino

The dinosaur abilities and levels gave a great sense of nostalgia as the 8-bit sound design came into play. They consist of moving, using a weapon and the dinosaur ability. While the general gameplay has no difficulty, the controls were easy to use and familiar to any player who has experience with any platformer. The biggest issue of the game was the lack of content and replayability, Dinocide is a game that merely lasts a couple of hours, however provides a satisfying nostalgic 8-bit game experience. While the shops were uncommon, the problem Dinocide encounters is that players can not travel back to play the previous levels to earn weapons, dinosaurs or even to simply use a shop. The only way to earn dinosaurs again were to buy them from the in-game gem shop with gems you found hidden throughout the level. This added a level of disappointment and punishment that felt undeserved because each of the dinosaurs themselves are rare in the game. However, if the player dies once with the item/dinosaur equipped, they will lose them permanently. Players can progress throughout the game, they can attain items such as an axe, arrows or even a dinosaur. The frustration of Dinocide lies in the mechanics behind the item system. While the mechanics of the health system was innovative, the rest of the game mechanics were similar and stale in comparison to other platformers such as Super Mario Bros and Adventure Island, for example - holding the jump button can increase the height of the jump. The four dinosaurs that players encounter are from each of the environments the game provides. For example the T-rex could breathe fire while a triceraptors could release ice beams in all directions. Players can find the egg of a dinosaur and pick it up to ride a dinosaur that gives one additional ability. Dinocide is a game that also provided a fun experience with dinosaurs. It is because of the players need to survive by eating food that the caveman prehistoric theme fits so well. This adds a layer of strategy because players could either rush the level or take their time to survive by platforming up to the food. The caveman character himself will die if the player does not pick up the food scattered across the level which, when picked up ads health back to the player. The mehanic was clever it gives the player a level of urgency and skill that many platformer games simply dismiss with a timer.

dinocide dino dinocide dino

Unlike many other traditional platformers where the player has a health bar informing them the amount of health they have, in Dinocide the health bar acts as both the health and time the player has to complete the level. The completion of each level in both modes depended on the approach players would take through the gameplay. The heart of the game is the adventure mode while speedrun is seven random levels that give you a grade based on the time the player can complete each one. The modes are either the adventure or speedrun. While the simplistic plot adds a nostalgic sense of value to the game, it is the two game modes that begins restricting and compiling the game into a basic formula. The cut scene itself was enjoyable and well animated, introducing the player to the prehistoric world and giving the little context the game needs to provide an excuse for an adventure. In itself, the plot is very simple but effective as it gives a short cut scene in the beginning of the game. The story begins with the caveman relaxing on the beach with his girlfriend, when the evil ‘Dinosaur god’ then kidnaps her and returns to the other side of the world it is your job to rescue her and endure on an adventure across the prehistoric world. In Dinocide, the players take on the role as a prehistoric caveman. However, for the atmosphere, graphics and sound this game brings, it lacks the content and innovation to justify the price tag. In late January, AtomicTorch Studio, previously known for VoidExpanse, released Dinocide as a casual singe player adventure game that uses RPG elements to provides a satisfying indie tribute to 8-Bit Gaming.






Dinocide dino